Eleven checkpoints, every ending
The False Sun has no way to jump to a late scene, so your save file is the walkthrough. This is the checkpoint set the community actually uses, and it covers all 20 endings without a single full restart.
Which endings survive a reload from each checkpoint
This matrix is the core of the plan. Find the ending you are missing, look at its best reload point, and reload there rather than restarting.
| Checkpoint | Endings still reachable from here |
|---|---|
| Before swimming scene | #2 You Will Always Remember, #3 The Truth Does Not Always Save You, #4 The Cage Really Was Golden, #6 You Were the One Who Closed the Door, #7 He No Longer Believes, #8 Wounded Lamb, #19 Your Place Was Never Beside Him |
| Before post-puzzle dialogue | #1 He Stopped Hoping, #15 You Became a Hostage to Your Guilt, #17 You Made Your Choice, #18 He Took Away Your Freedom |
| Before three-choice scene | #5 You Were Not Convincing Enough |
| Before Kyle dialogue and again before the later water choice | #9 You Promised to Come Back |
| Before pier, fire, nightmare, and knife scene | #10 Eyes |
| Before post-puzzle barn choice | #11 You Should Have Been Braver |
| Before barn / path choices | #12 The Water Does Not Let Go |
| Before path navigation | #13 Rake |
| Before knife scene | #14 He Was Faster |
| Before farm work and each relationship cluster | #16 He Let You Go |
| Immediately before the first animal tutorial | #20 Cast |
The reload order that finishes the collection fastest
Do the long dependency chains first — they need the most replays — and the short post-puzzle branches last.
- Long relationship routes first. He Let You Go (#16) needs a save before farm work and at every relationship cluster.
- Then the Cast test. It is the only ending that starts at the opening animal tutorial, and it is cheap to retry — but only from a clean pre-tutorial save.
- Then Eyes (#10). The hardest known ending, and it needs a save before the pier, the fire scene, the nightmare and the knife prompt.
- Then the mid-game branches. The swim-scene endings (#2, #3, #4, #6, #7, #8, #19) all branch from one checkpoint, so a single save covers seven of them.
- Then the short post-puzzle endings. #1, #15, #17 and #18 all branch from the post-puzzle dialogue and are the fastest to close out.
- Save the late ones for last. The barn, knife and path endings (#11, #12, #13, #14) are quick once the earlier route is set correctly.
How to run a controlled retry
When an ending does not unlock, the fix is almost never in the final dialogue. It is earlier:
- Check who did the farm work and which mini-games were passed or skipped.
- Check the pier choice — it splits the high-bravery and low-bravery routes.
- Check the river, fire, puzzle, nightmare, barn and knife branches that apply to that ending.
- Write down the ending, the save you loaded, the task results, the pier choice and the final reply. A test only counts if exactly one thing changed.
Do not clear your browser data
Ren'Py saves live in browser storage. Clearing site data wipes them, and there is no save-export feature in the web build. If you are doing a long collection run, keep the completion save separate from route experiments.
Frequently asked questions
Eleven in practice, one per documented checkpoint. The all-endings table lists the best reload point for every ending, and the matrix above maps each checkpoint to the endings still reachable from it.
Before the first farm task. The farm pattern sets the agility direction that seven later endings read, and it is the checkpoint most players need to reload most often.
Before farm work plus a save at every relationship cluster. He Let You Go (#16) has the longest chain in the game, so it needs the most saves of any single ending.
Yes — Ren'Py web builds write saves to browser storage and they survive a browser close. They do not survive clearing site data or switching devices. Treat each device as its own save universe.
For general checkpointing, yes. But the quick-save slot overwrites silently, so keep the eleven route checkpoints in named manual slots. A quick-save that eats your pre-tutorial file is how people lose a Cast attempt.
Play the Game
The game is free, runs in your browser, and needs no download, installer, or account. A full run takes about 30–60 minutes depending on how fast you read.