All 20 endings, with real triggers and reload points
The developer's itch.io page confirms that The False Sun ships 20 endings and an in-game ending gallery. The table below lists every one of them with the route it runs through, the choices that trigger it, the checkpoint you should reload from, and how well that route is actually confirmed.
Read the proof column
Most routes are community-tested: reproduced by multiple players, but not published by the developer. Cast (#20) is the exception — its trigger is unconfirmed and needs controlled retries. There is no official route manual, and the game shows no stat screen, so treat every trigger below as a tested route rather than a published formula.
Search the endings
Filter by ending name, number, route, trigger text or checkpoint. The table stays readable without JavaScript.
| # | Ending | Route | Mini-games | Key trigger and route note | Best reload point | Proof | Spoiler |
|---|---|---|---|---|---|---|---|
| #1 | He Stopped Hoping | Silas | No | After the puzzle, say you had a nightmare, stay in bed, refuse, then say you know the whole truth. | Before post-puzzle dialogue | Community | Medium |
| #2 | You Will Always Remember | Silas | Yes | High agility route: do the farm mini-games yourself, refuse the swim, challenge the memory, run, then kick him. | Before swimming scene | Community | High |
| #3 | The Truth Does Not Always Save You | Silas | Yes | Low agility route: let Silas handle the farm work, refuse the swim, challenge the memory, run, then say no. | Before swimming scene | Community | High |
| #4 | The Cage Really Was Golden | Silas | Yes | Medium agility route: do some farm tasks, refuse the swim, challenge the memory, run, then try to free your hands. | Before swimming scene | Community | High |
| #5 | You Were Not Convincing Enough | Silas | Specific pattern | Perfect cattle herding twice, skip egg collecting and feeding, then play along at the three-choice scene. | Before three-choice scene | Community | High |
| #6 | You Were the One Who Closed the Door | Silas | Yes | High agility plus high convincing, then refuse the swim, challenge the memory, run, and play along. | Before swimming scene | Community | High |
| #7 | He No Longer Believes | Silas | Yes | Low agility route: let Silas do the farm work, refuse the swim, challenge the memory, run, then say yes. | Before swimming scene | Community | High |
| #8 | Wounded Lamb | Silas | Specific pattern | Under 6 agility: herd twice, complete egg collecting, refuse the swim, continue questioning, run, then kick him. | Before swimming scene | Community | High |
| #9 | You Promised to Come Back | Kyle | No | Be kind to Kyle and comparatively cold to Silas, send Silas home after the fire scene, then solve the puzzle. | Before Kyle dialogue and again before the later water choice | Community | Medium |
| #10 | Eyes | Mixed | Yes | Kyle choices plus perfect farm mini-games, pier bravery, the fire-scene choice, the barn question, a fast knife input, and the correct paths. | Before pier, fire, nightmare, and knife scene | Community | Very High |
| #11 | You Should Have Been Braver | Silas | No | Low bravery: avoid the pier, ask about the barn after the puzzle, choose the right paths, then fail the courage check. | Before post-puzzle barn choice | Community | High |
| #12 | The Water Does Not Let Go | Silas | No | After the puzzle, ask about the barn, reach the injury branch, choose the right paths toward the river. | Before barn / path choices | Community | High |
| #13 | Rake | Silas | No | After the puzzle, ask about the barn, then choose the wrong paths. | Before path navigation | Community | High |
| #14 | He Was Faster | Silas | No | After the puzzle, ask about the barn, grab the knife, then miss the timed RUN input. | Before knife scene | Community | Very High |
| #15 | You Became a Hostage to Your Guilt | Silas | No | River entry can vary; after the puzzle, say nightmare, try to leave, then choose the silent response. | Before post-puzzle dialogue | Community | High |
| #16 | He Let You Go | Silas | Specific pattern | Give every farm task to Silas, refuse the pier, follow the full affection-choice chain, then report the nightmare, remain in bed, and refuse the city move. | Before farm work and each relationship cluster | Community | Medium |
| #17 | You Made Your Choice | Silas | No | After the puzzle, say nightmare, stay in bed, then agree. | Before post-puzzle dialogue | Community | Medium |
| #18 | He Took Away Your Freedom | Silas | No | River entry can vary; after the puzzle, say nightmare, try to leave, then choose no. | Before post-puzzle dialogue | Community | High |
| #19 | Your Place Was Never Beside Him | Silas | No | Refuse the swim, ask about it or say nothing, then choose the "maybe so" branch. | Before swimming scene | Community | Medium |
| #20 | Cast | Unknown | Specific pattern | Best-supported community test: misplace an animal during the opening tutorial, continue without correcting it, then retry from the same clean save if Cast does not unlock. | Immediately before the first animal tutorial | Unconfirmed | Unknown |
The four route clusters
The routes are labelled by who the run is actually about, not by an invented tier system. Almost every documented ending runs through Silas; one is Kyle-focused, one mixes the two, and one has no established route at all.
Silas route
Almost every documented ending runs through Silas. The cluster splits on how you handled the farm work, whether you took the pier, how you answered after the puzzle, and which path you took at the barn.
Kyle route
One ending is Kyle-focused: You Promised to Come Back. The consistent thread is being kind to Kyle while staying comparatively cold to Silas.
Mixed route
Eyes combines Kyle dialogue with a late Silas route, and it also demands perfect farm mini-games, a fast knife input and the correct paths.
Unknown route
Cast's route is not established. The leading community test is a deliberate failure in the opening animal tutorial, and the complete trigger is still unconfirmed.
Reload from the earliest checkpoint that still works
These are the checkpoints players use to clean up their collection. Each one lists every ending still reachable from it.
| Checkpoint | Endings still reachable |
|---|---|
| Before swimming scene | #2 You Will Always Remember, #3 The Truth Does Not Always Save You, #4 The Cage Really Was Golden, #6 You Were the One Who Closed the Door, #7 He No Longer Believes, #8 Wounded Lamb, #19 Your Place Was Never Beside Him |
| Before post-puzzle dialogue | #1 He Stopped Hoping, #15 You Became a Hostage to Your Guilt, #17 You Made Your Choice, #18 He Took Away Your Freedom |
| Before three-choice scene | #5 You Were Not Convincing Enough |
| Before Kyle dialogue and again before the later water choice | #9 You Promised to Come Back |
| Before pier, fire, nightmare, and knife scene | #10 Eyes |
| Before post-puzzle barn choice | #11 You Should Have Been Braver |
| Before barn / path choices | #12 The Water Does Not Let Go |
| Before path navigation | #13 Rake |
| Before knife scene | #14 He Was Faster |
| Before farm work and each relationship cluster | #16 He Let You Go |
| Immediately before the first animal tutorial | #20 Cast |
Frequently asked questions
The official itch.io page for Oniray's The False Sun confirms 20 endings and an in-game ending gallery. The table above lists all 20 by number and name, with the route, trigger, best reload checkpoint and evidence level for each.
The game does not label one. There is no developer-designated Good Ending — players use “good ending” and “happy ending” as personal shorthand for the outcomes they find safer or more hopeful. The ending most often described that way is #16 He Let You Go, but the game never calls it the good one.
There is no official category called the Truth Ending. It is a search and fan phrase. The endings players most often reach for when they mean “the one where you actually find out what happened” are #10 Eyes and #4 The Cage Really Was Golden — both are listed in the table with their real triggers.
Do not restart from the opening every time. Find the ending in the table, reload the checkpoint listed in its best reload point column, and change exactly one condition per attempt. Long relationship routes such as He Let You Go need earlier saves than short post-puzzle endings.
Cast is the only ending whose trigger is still unconfirmed. The best-supported community test is to deliberately misplace an animal in the opening animal tutorial, continue without correcting it, and retry from the same clean save. See the Ending 20 guide.
#10 Eyes is consistently described as the hardest known ending. It needs Kyle dialogue plus perfect farm mini-games, pier bravery, the fire-scene choice, the barn question, a fast knife input and the correct paths — and it requires multiple saves to hold all of those at once.
Play the Game
The game is free, runs in your browser, and needs no download, installer, or account. A full run takes about 30–60 minutes depending on how fast you read.