Numbers, route names, and the order in which endings become reachable are below. Reveal when you have either finished the game once, or you have decided you are happy to read first.
The Twenty Endings
Each ending is listed with its tier, its shape, and the choice branch that leads to it. Routes are written so a returning player can navigate them without replaying the whole game.
True Ending — 1
E01
True
The Sun Stays
The farm is still sunlit. Silas is still there. Nothing has changed — except that you, the player, finally know what you are looking at. The True End does not repair the story. It lets you sit inside it.
How to reach: Stay in the Truth track through the late game. Do not commit to a Trust, Burn, or Forget pivot. When Silas asks whether you remember the gate, answer honestly. When the pier scene comes, do not interrupt.
Key checkpoint: The final dialogue choice before the title card. There are three replies. The middle reply is the True path. The first reply locks you into Trust. The third reply locks you into Burn.
Truth Endings — 5
E05
Truth
The Gate
You go back to the gate. The gate is the same gate. That is the point.
How to reach: Choose to revisit the gate during the second act. Refuse Silas's offer to skip ahead twice.
E06
Truth
The Pier
You walk to the pier. The pier remembers you. The water does not.
How to reach: After the second act, choose the pier route over the kitchen route. Ask one extra question at the pier.
E08
Truth
The Rehearsed Smile
You notice the smile. You name it. The story is now stuck with you knowing.
How to reach: In the early Trust run, choose the option that calls out the smile directly. This is one of the two ways to break out of Trust into Truth.
E12
Truth
The Chore Done Twice
You do the chore. You are told you have done the chore. You do the chore again. The story rewards you for noticing.
How to reach: Pay attention to repeated chore dialogue. When the second repetition is offered, choose to repeat.
E14
Truth
Ask Twice
You ask the question twice. The second answer is the real one.
How to reach: When Silas deflects, do not accept. Choose the option to repeat the question. This works in the early game and unlocks the Truth side path.
E20
Truth
A Name You Remembered
You say the name. The name was always the answer. The name was the question.
How to reach: The late-game Truth ending. Requires at least two prior Truth flags. Pick the option to say the name out loud.
Trust Endings — 6
E02
Trust
A Familiar Face
The face is familiar. The face was always familiar. The story is fine with that, and so are you.
How to reach: First-time Trust run. Do not call out the smile. Accept every offer of food, drink, and conversation.
E07
Trust
Breakfast With Kyle
Kyle makes breakfast. You eat breakfast. The farm is warm and you are full and nothing is wrong.
How to reach: Trust path. Stay in the kitchen for the breakfast scene. Choose at least two kitchen dialogue options.
E09
Trust
Hold My Hand
You hold his hand. The hand is warm. The story does not ask you to let go.
How to reach: Trust path with a high warmth score. Choose the hand-hold option in the field scene.
E13
Trust
Sunlight On Old Wood
You notice the wood. The light on the wood. The wood remembers something you do not.
How to reach: Trust path. Pick the option to sit and look out the window. Do not press for conversation.
E15
Trust
Walk Into The Field
You walk into the field. The grass is soft. The sun is warm. You do not come back.
How to reach: Trust path with mid-warmth score. Choose the field option at the end of the second act.
E18
Trust
A Day That Was
The day happened. You were there. The story records it the way a kind diary would.
How to reach: Pure Trust run with no Truth flags. Do not ask twice, do not revisit the gate.
Burn Endings — 4
E03
Burn
The Farm Burns
The farm burns. You do not save it. You do not try.
How to reach: Burn path. Refuse to help with chores for three consecutive scenes. Do not apologize.
E11
Burn
I Never Left
You never left. The story tells you this is what you always said. The story is right.
How to reach: Burn path with low warmth. Choose the option to insist you never left even when the timeline contradicts you.
E16
Burn
The Kitchen Stays Warm
You leave the kitchen warm. You are not in it. The kitchen remembers you anyway.
How to reach: Burn path with a Truth flag. Choose to walk out during the breakfast scene.
E19
Burn
Do Not Come Back
You do not come back. The story lets you.
How to reach: Final Burn ending. Pure Burn run with no Trust. Choose to leave at the final crossroad.
Forget Endings — 3
E04
Forget
Memory Lost
You forgot. The story did not. The story is more patient than you are.
How to reach: Forget path. When prompted to remember a name, choose the option that lets it go.
E10
Forget
The Quiet Goodbye
You said goodbye. He said goodbye. Neither of you remembers why.
How to reach: Forget path with mid-warmth. Choose the silent goodbye option at the second crossroad.
E17
Forget
Three Strangers
There were three. There were always three. You do not remember which one you were.
How to reach: Late-game Forget ending. Requires accepting the substitution twice in the third act.
Route Planning Cheatsheet
The branching is tighter than it looks. A few rules of thumb that will save you replays:
- The first big choice (Act 1 crossroad) sets the tier. You can switch tier only by reloading a save or restarting.
- Truth flags are tiny — you usually just need to ask the second question, or notice the repeated chore. Two Truth flags plus a Truth-leaning reply in the final dialogue unlocks the True End.
- Trust endings are reached by saying yes to warmth without ever calling it out. They are easy to fall into on a first run.
- Burn endings require the player to actively refuse help and not apologize. The game does not push you here — you have to walk.
- Forget endings are quiet. You unlock them by accepting a substitution or a lost name. They are the easiest to miss if you go looking for big dramatic choices.
How to Use the Endings Tracker
On the homepage there is a 20-slot endings tracker that saves to your browser. Tick an ending after you have reached it. Progress stays on this device.
Open the Game
The endings guide is most useful after you have played at least once. The game is free, runs in your browser, takes about 30–60 minutes per run, and requires no install.